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Releases

TNZ v0.17.6 (June 21, 2026)

  • Fix a stray challenge objective left behind in "Marine Biology Research Center: Entrance"
  • Fix missing nine sequence in "Hero: Jammed" challenge and the death of the last drone not being registered.
  • Fix the elevator not unlocking after completing the energy minigame in "Marine Biology Research Center: Corridor"
  • Fix locked chests of defeated enemies before the update

TNZ v0.17.2 (June 17, 2026)

  • Now dungeons have area items (chests, Broken PC, etc)
  • Implemented "Attack Test", "Battle Between the Revived", "Be a Forever Winner", "Clear the Rift {Name} {N} time(s)", "Defense Test", "Field Research", "Happy Workaholic", "Helpful Demeanor", "Linked Signposts", "Modern Art", "The Search For Truth", "Treasure Hunt", "Troubleshooter" and "Victors' Rights" missions
  • Implemented tension card enhancing
  • Implemented Happy Worker challenges
  • Implemented Zero Sensei missions rewards acquisition
  • Implemented the gems shop
  • Now healing in Respite units work
  • Fixed defeating enemies not unlocking chests
  • Fixed clearing some minigames not unlocking chests
  • Fixed "Move to area" cheat menu to teleport to a known location in the area.
  • Fixed mailbox and added a cheat menu to mail yourself custom Patimons
  • Now enemies respawn after a TP or accessing a Respite Unit.

TNZ v0.16.7 (April 9, 2026)

  • Reduced gems default to 4 millions to avoid a bug in which the sound of acquiring currency doesn't stop when checking graffiti

TNZ v0.16.6 (April 8, 2026)

  • Fixed a bug that made the game crash at the start randomly
  • Creates the saves folder if it doesn't exists

TNZ v0.16.0 (April 6, 2026)

  • Now the tutorial can be played
  • Added a checkbox in the cheats menu to skip the tutorial for new games
  • Added a button in the cheats menu to start a new game
  • Added missing area objects (Trash Cans, Broken PCs, Broken TVs, etc)
  • Now chests can drop golden Patimons with random substats
  • Now Patimons can be equipped, and their stats are reflected in the characters.
  • Now chest drops (kane, exp) and other area objects drops are saved.
  • Now characters stats are increased with character level.
  • Now battles use the battle parameters taken from the "master data" instead of past online logs, so all overworld battles should work.
  • Now the chests and other area objects get their rewards from the "master data" instead of past online logs, so they don't show "Connection Lost" on the ones that I didn't pick when the game was online.
  • Implemented character enhancement (consuming Life Data items to get character exp)
  • Removed the loader and launcher in favour of a more reliable (I hope) method to inject libzero.dll in the game
  • Fixed a bug that made impossible to retire from a battle with a Ferocius Enemy.

TNZ v0.13.0 (March 13, 2026)

  • Fixed a bug that prevented opening the Cheats menu in the Steam Deck

TNZ v0.12.1 (March 8, 2026)

  • Fixed a bug in quests that have multiple objectives
  • Improved the implementation of adventure variables in game
  • Added cross-compiling support from Linux to Windows
  • Included the loader executable in releases
  • Improved Unicode handling in the loader
  • Added support for relative paths to libzero in the loader

TNZ v0.11.1 (March 6, 2026)

  • Fixed a bug in Endrone battle start

TNZ v0.11.0 (March 4, 2026)

  • Fixed some bugs that prevented progression
  • Added a basic implementation of the dungeons
  • Now enemy drops items and exp
  • Fixed warping to respite units
  • Added support for texture mods
  • Added a window in the "Cheats" menu to change characters' hair color
  • Now the main story can be followed to this point